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Age of wonders 3 draconian scenario guide
Age of wonders 3 draconian scenario guide












age of wonders 3 draconian scenario guide age of wonders 3 draconian scenario guide

Sorc gets King merfolk by turn about 30, over 15 turns before i can usually start producing them, and they even appear nowhere near the city like he can just pull them out of the freaking air. animals are easy to come by with shamans and leader. there is a merfolk city in the ocean right beneath your starting city. There is a city to the northeast that you can reconstruct with starting settler. Things i know: Frostling shamans are good for tigrans because of damage bonus. Can someone actually good at this game (unlike me) please give me some advice? I cannot, for the freaking LIFE of me, beat the second mission in the eternal lords campaign with Rowlar.














Age of wonders 3 draconian scenario guide